The crossover that no one asked for
I am starting another long-term Warhammer project. This one I am theming around the concept of "Space Battleship Potemkin."
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Battleship Potemkin is a famous Sovietfilm made in the 1920s. It is known for its revolutionary themes and plot - aspects of this film were censored when screened in capitalist countries - as well as it's cutting edge editing. Its editing techniques keep it in high regard amongst film enthusiasts.
Space Battleship Yamato is a 1970s Japanese cartoon. The cartoon features the titular ship in various daring space battles to save humanity in the distant future. The space ship is literally the Japanese WW2 ship, Yamato, that was rediscovered on the sea floor after the Earth's oceans had dried up. It was then refurbished and modernized with space weaponry and engines.
So what's the actual project?
Space Fleet
My project is two projects. First, I want to make a Space Fleet themed around the idea of Space Battleship Potemkin. I am thinking that I will paint the fleet in more traditional naval colors - Red antifouling paint below the "waterline" and light greyish/white paint above.
The fleet will include a variety of Gothic battleships and ships that share a similar design.
In addition to the war ships it will also contain a force of fighters and bombers - Thunderbolts and Marauders based on the original Epic range. I plan to paint these planes to match the WW2 soviet color scheme of olive green.
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Marauders can be seen in the upper left and thunderbolts in the lower right (White Dwarf) |
I plan to use this olive green color throughout the army as a contrasting color for some equipment like helmets, grenades, heavy machine guns, fuel tanks etc.
The second half of the project will be a Warhammer 40k Imperial guard army. My kids play 4th edition so it will have to line up the with the requirements of the 3.5 edition book. The other constraint is that that it has to line up with the theme of anarchist Russian Sailors. To match up these two concepts I am blending the idea of WW1 era sailors a bit to include troop types included among WW2 naval infantry formations and vehicles available to Cold War Soviet naval infantry formations as well as a handful of other minis that sorta fit the theme.
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The start of the army so far. |
Here is what I have in mind in terms of options:
What do you think? Should I be more strict about my model choices or consider different historical models?
What about Regimental Doctrines?
I am thinking:
- Close Order Drills (to represent their use of bayonets)
- Hardened Fighters (Naval infantry are associated with beach assaults and urban fighting. In Bolt Action, Soviet naval infantry get a bonus attack in assaults. So +1 WS seems to match this vibe)
- Ratlings (because I like them)
- Maybe Iron Discipline to represent their ideological tenacity?
- Maybe Sanctioned Psykers because they are a naval formation meaning that they will have psykers, astropaths, associated with their fleet's warp navigation.
I would love to hear your thoughts on what Regimental Doctrines would be appropriate to represent these anarchist Russian sailors.
Ideally I'd like a doctrine similar to the Jungle Fighters:
Naval Infantry
The regiment's members are recruited from amongst the imperial navy. They excel in amphibious landings and coming to grips with the enemy in prepared positions. This doctrine may only be taken if all Infantry units in the army are upgraded to Naval Infantry. Naval Infantry cost -0.5 points per model. Apply this discount to each eligible model in Infantry units (e.g., Infantry Squads, Veterans, Command Squads).
Naval infantry gain the following rules
- They may disembark and assault from any transport as if it were open topped
- They gain the preferred enemy special rule against enemies in cover
- They may replace their Lasgun with a Las Carbine (same rules as a Shotgun), but may not benefit from Close Order Drill if they do so.
- This specialization will lead a regiment to abandon bulky flak armor altogether as it impedes swimming and movement in cramped naval vessels. Their armor is reduced to " - ".
May not be combined with carapace armor, chem-halers, conscripts, rough riders, and storm troopers
The -5 points is because most guardsmen deploy in infantry platoons that are not appropriately used as assault infantry - due to their lack of mobility, and having attached heavy weapons. As a consequence the doctrine acts has a hindrance to most guards infantry units: they lose their armor.
Does that seem balanced?
Put your thoughts and constructive feedback in the comments below.
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