Miser Krikch paced back and forth in his mountainous lair. You see, he had a problem: he was a penny pincher and he was running out of pennies to pinch. As much as he might cut corners - diluting the skavenbrew and adulterating the rat food - running an evil lair was not cheap and not nearly as profitable as he might have hoped.
"Profffffitssss - Profitssss" He hissed to himself as he looked over the shoulder of his plagued scribe who was diligently tabulating the output of the slaves and the costs of their rations. The numbers weren't adding up as he wanted.
As he was strangling his third accountant that month, (it's terribly frustrating when they can't make profits appear out of poor numbers) his ears perked up. A quiet distant noise piqued his ears. That doesn't sound like Skaven work - something else must be afoot!
The miserly rat scurried to his mountain porthole and, with a tiptoe, he put his ear against the night. His accountant made some gurgling and gasping noises as he regained his breath - disturbed by this confounding noise Krikch, with a eyeroll and a groan, returned to finish killing miserable rat. And then, when all was quiet again, he returned to his porthole to eavesdrop on the goingson without.
And what did his dish-like ears hear? Why, they were happy noises. The gnomes in the valley were celebrating some happy occurrence. They weren't miserable like him. Since the main cause of his misery was his miserly ways, he figured they must be making a healthy profit to be so happy.
"If profitssss they hasssss... then profitsssss can be taken from them!" He reasoned to himself. "Yes-yesssss" He smiled a most crooked smile and began hatching a plan.
You see, to a craven skaven like Krikch war can be quite profitable. Losing a few henchmen in battle can be an effective way to cut costs and shrink overheads without the trouble of killing them himself. However, those skryre trinkets can be costly - deferred loans and voided warranties can be handy to avoid payments. Yes yes. It was all coming together! Death to the gnome-things! Profits for Miser Krikch!
Weeks later, after the contracts could be settled, the Skaven marched forth to take what wasn't theirs. Thankfully, the diligent and frequent fox patrols of the valley spotted the cheaply equipped rat column skittering down a mountain path. The nearby villages were evacuated and the modest Cantonal forces were marshalled to meet the Skaven menace.
Thus began the battle of Kleinedorf....
The Eidelfallen Valley Defenders
5 Schwalberiete: skilled swallow-riding gnomes armed with spears. They are wearing light armor and carry shields. The unit is lead by their aviary guildmaster armed a shield and Parrying Blade.
8 Fuchsschütze : fox-riding gnomes armed with crossbows.
5 Armbrust Gnomen : furriers armed with crossbows
5 Armbrust Gnomen: furriers armed with crossbows
Miser Krikch and his Craven Skaven Cronies
15 Krikch's Crew: Stormvermin armed with halberds. They are wearing light armor. The unit is lead by a Miser Krikch and includes a standard and musician.
15 Ne'erdowells: Clanrats armed with spears. They are wearing light armor and carry shields. The unit includes a standard bearer.
15 Craven Bystanders: underpaid clanrats armed with spears. They are wearing light armor and carry shields. The unit includes a musician.
1 Zrot the Rat Ogre: accompanied by a packmaster.
1 Kral the Rat Ogre: accompanied by a packmaster.
1 Qalk Rat Ogre: accompanied by a packmaster.
5 Krikch's Loan Sharks: gutter runners armed with additional hand weapons and throwing knives.
Poisoned Wind Globadier
|Overview of the battlefield.|
|The Gnomen Wehr deployed in the center with their cherished Squirrel Banner|
|Krikch's clanrat henchmen.|
|Krikch and his stormvermin crew.|
|Wily Loan Sharks on the Skaven far right.|
Skaven Turn 1
|Loan Sharks (gutter runners) and |
Qalk the ogre creeping around the backyard.
|Krikch skampers forward protected |
by his expensive gadgets.
|The Bystanders and Kral |
advance around the shed.
Gnomish Turn 1
|Pike and spear advance. |
|Guardengnomen advance along the fenceline.|
Skaven Turn 2
|Stormvermin plow into the speargnomes.|
|Ne'erdowell run into an orderly pike wall.|
|Crossbowgnomes outnumbered but not dispirited. |
|Overview of the battlefield.|
|Zrot the rat ogre tediously walking around the warpfire thrower. |
|The central battle.|
|Globadier getting close enough to gas the gnomes.|
|Warpfire thrower arcs over his |
comrades to torch the gnomes.
|7 gnomes are torched, |
Decimating their rank bonus!
|Misfire! 3! Run-run!|
|7 gnomes choke and die on the vile skaven gas. |
|12 on a Panic test! The flight of their spear-armed|
comrades unnerves the crossbowgnomes.
|An assassin appears!|
|The Assassin strikes down a pike gnome|
before they can react. In response the
gnome reservists kill the remaining
front rank of the skaven unit. With
their front rank dead, the clanrats
don't get to strike back.
Gnome Turn 2
|Swallows pick off the gutter runners in the field. |
|Fox riders charge the storm vermin to save the spearmen. |
|The clanrats flee from the gnome wehr!|
|Overview of the center.|
|Zrot the rat ogre thrashes at the wall of pikes.|
|The brave guarden gnomes advance.|
|Two hits! Then, a one and a two?! No wounds.|
|All but one gutter runner is slain by the swallow riders. |
The last rat slays a swallow rider. The rat runs away and is caught.
|Each side takes a casualty. |
The Stormvermin win due to a single rank bonus.
The Patrol holds its ground.
|Pikes always attack first causing a single wound. |
The rat ogre kills two pike men, but it isn't
enough. The gnomes have ranks and a battle standard.
|The Rat ogre flees and is pursued off the board. |
The warpfire thrower nearby panics and flees.
Skaven Turn 3
|After winning the previous combat the |
Storm Vermin rearrange getting more attacks.
They inflict 3 casualties soundly winning the combat.
|The fox patrols break and flee! The spearmen, |
seeing their saviors break, decide to flee.
|Overview of the center of the field. |
Gnomish Turn 3
Skaven Turn 4
|Die. Die! Gnome things! |
Another 2 gnomes die.
Gnomish Turn 4
|The rat ogre is surrounded.|
|The guarden gnomes score three hits |
and three wounds killing the rat ogre. The
swallows finish off the packmaster.
The clanrats pass their panic test.
|The final board state.|