In my previous blog rant I explained various grounds for why there should be a rank and flank variant of Warhammer 40k. These reasons included references to this type of warfare in the artwork, rules, miniatures, reducing tabletop clutter, focusing games on maneuver, and contributing to the satire/insanity of the setting.
On its own terms
In this rant I want to make an argument for why this style of combat might make some amount of sense if we take the setting on its own terms.
So, how can we say that lines of massed infantry, horse-drawn stubb guns, and few vehicles could possibly make sense?
Let us first consider the context in which the current Imperial Guard makes sense. The massed armor, hungry big guns, and infantry of the Imperial Guard are often portrayed in conflicts such as the Battle for Armageddon. In conflicts like these, these armies are supported by a very close industrial base. This industrial base allows these armies to be maintained in the field and supplied with near inexhaustible amounts of ammunition, fuel, and machinery. Modern militaries are hungry. Modern history is replete with examples of militaries that quickly exhausted their pre-war ammunition stockpiles and had to ramp up production of arms and munitions to meet the demands of modern warfare.
For examples we might consider the pre-war stock of Nations involved in WW1 and how quickly they exhausted those stores before running out until their industrial production to could catch up - the aptly named "Shell Scandal". We can consider the ammunition and fuel shortages that plagued the eastern front during WW2. Or we might consider the current Russian invasion of Ukraine and how the Russians ran out of "smart" munitions in only a few months and have been grinding down their cold war stockpiles faster than they can be replaced by current war production.
Now let us consider an Imperial conflict in the 41st millennium that doesn't take place on a forgeworld or a world with hives and countless manufactoria. A few factors should shape our thoughts. First is the time and distance of space travel and resupply on an alien world. We are told in White Dwarf 139:
"Only during the very largest of wars, lasting for many decades does the Imperium bring battlefleets together and dispatch them en masse to a war zone. Such a war is currently underway in the Galaxy‘s south-eastern spiral arm. Here, the Tyranid Hive fleet Kraken is inexorably advancing, conquering and consuming the planets in its path. A massive campaign involving millions of men, thousands of ships and whole chapters of Space Marines is being fought against the Tyranid invasion. Fleets are being mustered and all the Segmenta to begin the long journey to the war zone. The journey will take decades in some cases, and many of the crew will never see the battles they are heading towards, but the Imperium knows all too well that in mere decades the Tyranid threat will be as strong as ever."
From this we can glean that imperial armies would take a long time to reach their destination. This means that unscheduled resupply will necessarily be untimely - If resupply is planned at all:
"Some regiments are sent to conquer and pacify newly discovered planets, and may remain there afterwards as a Garrison, forming a new warrior elite to rule the planet." (White Dwarf 140)
Next, consider the nature of the weapons and vehicles of the Imperium. The Land Raider (seen below) has box art that features an exhaust cloud and the models themselves have two large exhausts in the back.
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The Land Raider on the left has the tell tale exhaust smoke rising and billowing behind as it drives forward. |
Here we see an Imperial squat loading ammunition into a mole mortar. |
Invading an Agriworld
"A lasgun may not be the most effective weapon in the galaxy, but it is easy to manufacture and maintain, and very reliable even under the toughest battlefield conditions. The lasgun is powered by rechargeable batters, but carries a residual supply and can be recharged using its own solar converters."
This is reinforced by Imperial Armour Volume Five - The Siege of Vraks - Part One where we are told the lasgun power pack can be recharged by sunlight. Also the Deathwatch Core Rulebook tells us that power packs can be recharged from the heat of a fire. Both of these would be available to an army on the march on an agriworld.
However, if power packs are analogous to our batteries then one should bear in mind that rechargeable batteries last longer when they are regularly charged rather than when they are allowed to drain all the way down. Therefore, a lasgun designed for a long campaign on an agriworld might benefit from a lower rate of fire so that soldiers could conserve ammo and would be less likely to drain a power pack all the way down during a fight. Similar ideologies dominated many real-world militaries in the mid to late 19th century. Many militaries refused to or delayed adopting repeating rifles because they believed these weapons would result in less accuracy as troops were preoccupied with reloading or that troops would waste ammunition. We can imagine that a similar doctrine might take hold in our context. Instead volumes of fire to repulse the enemy could be achieved through massing infantry.
Fronts or Pitched battles
Putting it all together
Perhaps such a way of war exists in an as-of-yet unwritten corner of the 41st millennium.
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